What is 3D animation? What kind of jobs are available in this field? How is 3D animation created? What is the future of 3D animation? These are just some of the goal setting shareware that you can use for any purpose.
Finding answers to these questions is not always easy, 3D animation has evolved through computer graphics, and similarly computer graphics has led to advances in both computer hardware and software.
3D animation is an industry that has been inspired by many other fields, such as film, art, photography, sculpture, painting, and technology. This course is for anyone who is interested in anything related to 3D animation.
Through this course I have tried to share all the information related to 3D animation. I am often asked, what kind of jobs are there in 3D animation? And where do I have to move? Answers to all such questions are available in this course.
Summary of the entire course at a glance
3D animation or motion review.
What is a production pipeline?
Understanding digital imaging and video.
What is animation, story, and pre-visualization?
Understand modeling and texturing.
How are the rigging and animation done?
Understand visual effects with lighting and rendering.
What hardware and software tools are used in the animation industry?
Mastering 3D animation.
You will not need any special software to understand this course. But if you want, you can use software like MotionBuilder, Autodesk Maya, 3DS Max or Blender and Cinema 4D.
In this course we will start learning the basics, such as the history of the 3D animation industry, what hardware and software are used in this industry.
After that we will learn where animation can be used, and what an animation pipeline is. What steps does a team or a studio go through using the pipeline?
Learn about the stages of pre-production and post-production in 3D animated projects and what kind of job you can get in each stage.
Next we will talk about the basic principles of digital image and video, because without understanding it, 3D animation is a bit difficult to understand.
We'll talk about animation, story, and pre-visualization later. This will be followed by texturing techniques, UVs, shaders and polygons along with the basic principles and terminology of 3D modeling.
We will then look at the relationship between rigging and animation and its basic principles. These include things like deformers, inverse and forward kinematics (IK & FK) and key frames.
Then we will understand the visual effects, and then it will be the turn of lighting and rendering. And so we will continue to shed light on all areas of 3D animation.