Understanding Polygons In 3D Modelling Animation Urdu Course Pakistan Part #13


While 3D modelling is an essential part of digital 3D animation, 3D modelling may involves an artist, who creates 3D objects using geometry.

And different software can be used for this purpose, such as Zbruch, Autodesk Maya, 3ds Max and Blender or Cinema 4D etc.

We can divide the geometry into 3 types, in order to create 3D models, which includes polygons, NURBS and subdivision surfaces.

A lot of techniques are being used to create 3D Models, Such as digital scanning, digital sculpting, or basic geometry shapes can also be used.

For example in the beginning, we can do 3D modelling with the help of Spheres, Cubes, Cylinders, Cones and Planes. While reference images are also used for 3D modelling.

In geometry types these days most 3D artists are using polygons to achieve their desired results. The specialty of polygons is that it can easily manipulated, and many tools can use it.

A shape with 3 corners is called a polygon in 3D modelling, all these corners are called vertices, and a single corner is referred to as a vertex.

The line between each corner is called an edge, and when these corners join together to form a shape, it is called a face.

A polygon with 3 corners is called a triangular polygon, a polygon with 4 corners is called a quad and a polygon with 5 corners is called a N-gon or N-sided polygon.

Polygons use a variety of techniques, such as dividing, extruding, bevelling, deleting, combining, and separating, to create different objects or shapes.

The more polygons a 3D model have, the more details it will show, But it also has an effect on your computer, and for more polygons, you will need a powerful computer.